3D Game Programming (GDP-215)
This course provides students with the fundamentals of 3D Programming. Students will explore topics such as lighting, materials, particles and dynamics, character animation, rendering and using paint effects. Another topic covered is the modeling technique, NURBS which is Non-Uniform Rational B-Splines. Prerequisite: GDP 210. 2 lecture and 2 laboratory hours per week. 3 credit hours.