Game Design & Development II (GDP-210)
This course provides students with the basic mechanics of building a double buffered sprite engine and the ability to write their own games using Visual Basic along with Windows API routines and DirectX. Students will learn about the game engine and how it is used as well as interactivity. Prerequisites: GDP 110, CIS 130, MAT 119. 2 lecture hours and 2 laboratory hours per week. 3 credit hours.